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Making a Colossus

  • Writer: Fraser Williams
    Fraser Williams
  • Mar 13, 2017
  • 2 min read

The creatures of the abyss have risen up and a protagonist has to do something in order to do something.... who cares what it's about it's a cool animation with giant colossus. My 2nd project this trimester has been working with an animation team for a roughly 1 minute animatic replicating the trailer for a game called shadow of the colossus. My fellow team members consists of Rachel, Patrick, Blake G, and Jolon.

I've been tasked with creating the following sounds, and this is where I'm up to at this present moment.

Through a field recording session last Tuesday with Rachel, we collectively and successfully gained assets that would help us create the majority of ambient and effect sounds. Sounds such as wind noise, footsteps and various impact sounds will start the foundation of many of the sounds we need. With the footsteps of the colossus I tried to get a ground shaking sound, though it's not characteristically sandy sounding, I tried to get as close as I could to this sound. I started with a footstep on sand that we recorded in the field recording. Then I layered it with the same footsteps pitched down, I then added the weighty low tones by getting a tom drum, passing it through a LP filter and adding reverb. Mixing these sounds together gives the final sound you can hear below.

I find this technique of layering samples gives me a closer to real sounding result. I also used the same effect with the owl noise below. I started with a non-copy-written owl sound which I found here (https://www.youtube.com/watch?v=ezaBqCf0hv0) This was the exact owl they specified; a barn owl, though the scream is way too high pitched for the size of the monster. I pitched the owls voice a few octaves lower, in order to get the mid range sound, I also time stretched another owl found in the same video to add some body also. I then added some time stretched train noise, for added effect.

The composition on the other hand has not changed much since the last update, although I fixed the routing issues I was having. This was due to my upgrading to Logic X, I was not used to the DAW and it was the very first thing I created using it, so much has changed since Logic Pro 9 so I'm still getting used to it. The main thing is that I'm waiting on the animation to get further along, so I know the exact length.


 
 
 

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